Results for: drawing
Conversations: drawingSee All 13 conversations
Videos: drawingSee All 15 videos
Articles: drawingSee All 6 articles
Young artist picks Surface and Pen as his only game design medium
Surface Pro and a Surface pen is the only medium a Seattle art student uses to create sophisticated and in-demand video game character designs. Here's how the pen and ink capabilities of Windows, and their use in the Surface, is launching Marvin Seo's career.READ MORE
Drawing objects are light-weight objects that enable you to add geometric shapes, images, text, and media to an application. Drawing objects are considered light-weight because they do not provide support for Layout, Input Overview, and focus. Because of their performance benefits, drawings are ideal for backgrounds and clip art.
Clears the entire drawing surface and fills it with the specified background color. CopyFromScreen(Int32, Int32, Int32, Int32, Size) Performs a bit-block transfer of the color data, corresponding to a rectangle of pixels, from the screen to the drawing surface of the Graphics. CopyFromScreen(Int32, Int32, Int32, Int32, Size, CopyPixelOperation)
The Graphics class provides methods for drawing to the display device. Classes such as Rectangle and Point encapsulate GDI+ primitives. The Pen class is used to draw lines and curves, while classes derived from the abstract class Brush are used to fill the interiors of shapes.
Examples. The following code example is designed for use with Windows Forms, and it requires PaintEventArgse, which is a parameter of the Paint event handler. The code performs the following actions: Creates a black pen.
Drawing an Ellipse. The Circle program performs very simple drawing logic: Fill the background with a solid color. Draw a filled circle. Because the render target is a window (as opposed to a bitmap or other offscreen surface), drawing is done in response to WM_PAINT messages. The following code shows the window procedure for the Circle program.